Homecoming!

By Mike Daly
July 6th, 2009

The biggest news recently is that after years of toil and dismay, my brother David has finally gotten a VISA for his Wife Joka to live in the US. They should be moving to the states from China sometime this month. It will really be great to get to see Dave more than once every few years. Not to mention that I have a new nephew, Trevor, to play with too. It's very exciting! I can't wait to see you guys!

Europe Surprise!

A few weeks ago, my boss stops by my desk and asks "How would you like to go to Europe?" I said, "Sure; when?" and he said "THE DAY AFTER TOMORROW". The conversation didn't go exactly like that, but that's basically what happened.

The trip was a one week sales trip to Serbia, France, and the UK to talk about my company's game engine: Gamebryo. In some cases, we talked to potential customers, showed them how stuff works and answered their questions. In other cases, we visited existing customers where we gathered feedback and try to work through any problems they were having.

Serbia was pretty cool. It was a lot more European than I expected for lack of a better adjective. The guys that we met there were very cool. They all spoke good English, were well educated, and had a lot of common cultural experience thanks to the internet (they love South Park). During the time we visited them, we hacked together a racing game prototype using their assets, which was fun. We ate a pile of meat with every meal. Our hotel was very nice; it was apparently built by a wealthy mobster. The guys we visited were called Eipix.


Hello Serbia


France was really busy. We traveled from Serbia to France in the morning, visted our customer all day, then got on the train for London in the evening. There wasn't any time to see much of Paris, although fortunately I've been there before.

We visited two studios in the UK. The first was a customer. There was one aspect of our engine that gave these guys a lot of trouble, so I got to basically sit there for a few hours while this one guy told me all the ways it was crappy. That wasn't a great experience, but at least it helped reinforce that we shouldn't put crappy things into the product. The other guys we visited had barely started evaluating, so there wasn't much to do other than give them a presentation.

Overall, I had a lot of fun. The best part of the trip was Serbia.

Comic Game

I mentioned Comic Game in my last post. I've been making very slow progress, but I'm finally at the end of phase one of the project:

  • A client application for rendering and displaying interactive comics
  • Comics are fully data driven
  • Completed comics are composited and saved as external images
  • One complete sample comic - "Once Upon a Time" by Mike Daly

I've also created a new Games Page entry for it: Comic Game which has more info, some screenshots, and a download link for Phase 1. If you happen to download it and play through a story, look in the 'saves' sub-folder of the executable: it should contain an exported version of your playthrough of the story. I'd love to see what stories people follow. Be aware that the game has a pretty long loading time before it even shows the window. Sorry.


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New Games, new lessons

By Mike Daly
July 22nd, 2009

I've been told that sometimes I don't do a good job with updates because I make a big post about once a month that interleaves a bunch of topics such as personal life, work, and hobby stuff. This makes things a little tricky to parse for readers that only care about one or two of those subjects. Therefore, I have decided that it would be better to make smaller posts a little more frequently. This will help things be a little more targeted, and prevent me from having trouble remember stuff months after it happened.

Triangle Game Jam 09 & Sunny Day

A group of professional game developers from the NC Triangle area got together over the weekend of July 10-12 to hold the 3rd Triangle Game Jam. This is the second year that I was the lead organizer of the event and it was really gratifying to see things work out as well as they did. There were 14 people, we made 4 games. You can find more info about the event and the theme that inspired the games on the Triangle Game Jam website.

The game I worked on was Sunny Day. I've added an entry in the games page for it, which includes a download link and a list of requirements. Keep in mind that in the weekend, we weren't able to get some things implemented that would have made it feel like an actual game - specifically, there isn't an ending or scoring. But hey, it was done in 2 days; what do you expect?


It's supposed to be very happy


Comic Game

I mentioned last time that I recently completed phase 1 of my Comic Game experiment. Apparently that got lost on the noise because it was at the bottom of a wordy post about other topics. It probably also had something to do with lack of a screenshot. I've added a list of requirements to the game's page, which also contains a download link in case you didn't realize. Just to make sure that everyone realizes it's there; here's your friggin' screenshot:


Now you know it exists


Other news

Despite what I said in the beginning of this post about being more targeted, I'm going to mix in a little personal life stuff here because it is recent, relevant to me, and I don't want to make a separate post talking about it later.

My dad recently received a life-threatening injury and had to have emergency surgery. He was in intensive care in the hospital for a while and was unconscious for a few days. Don't worry; he's well on his way to recovery now so it seems like he'll be fine.

However, going through an event like this gets you thinking about things. I've come away from this with a short list of realizations I thought I would share:

  • If you've got something to say to your loved ones, don't wait to say it.
  • When life-changing things happen, remember that they don't just affect you; they affect everyone that cares about you.
  • Being in good health is very important. It's worth the effort to eat right and stay in shape.

I'm sure everyone already knows all this stuff, I just want to give a reminder and put a little emphasis on it. This stuff is important guys, for real.

later


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