E3 2010

By Mike Daly
June 23rd, 2010

Hey guys, there's been some interesting stuff going on lately. I've been so busy I haven't taken the time to make an update, but if I don't do it now I'm going to start forgetting stuff, so here I go.

Last week I went to E3 for the first time. I only got half a day there, but I still got to see a lot of cool stuff. I'll boil down my experience into a few conventient bullets:

  • Microsoft's Kinect is a bad idea and would we totally pointless if it weren't for the impressive Dance Central
  • I can find no reason whatsoever to get excited about Sony's Move. It is a more expensive Wii that doesn't have any games to back it up. The Wii has already demonstrated that motion control based experiences are shallow.
  • Nintendo's 3DS seemed to steal the show in terms of interest. It looks like it has a ton of potential. Now if someone could only convince Nintendo to use modern graphics techniques they would have a real winner on their hands.
  • I'm not that interested in the big games that were shown, but I was most impressed by the graphics in Sega's Vanquish.
  • All of the things that got me genuinely excited were downloadable (XBLA, PSN) games, as listed below.

There were a few games that I saw that I got really excited about. It is no coincidence that they are all smaller downloadable games that support multiplayer co-op. None of them seem to be getting a lot of press, so this may be news to you even if you were following E3. I got a little lazy and just decided to embed the trailers; take a look: (games are displayed in no particular order)


Castlevania: Harmony of Despair


Necromachina


Scott Pilgrim vs. The World

Glide

So Glide development is still coming along at work quite nicely, although only getting to work one day a week on it (and Friday at that) makes progress quite slow. Despite all of that, we took this video after about 6 days of effort was put in. I think we've come a really long way. This project is a team effort, but the stuff that I specifically contributed were flight mechanics, camera mechanics, landing coordination, and level design. Sadly, youtube took a big crap when I tried to upload it, so you'll need to download the video and hope you have whatever obscure codec I used. Check it out:

Well, that's about enough embedded videos for one month. Maybe next month I'll go back to nice old fashioned static pictures. Later!


Comments

V (as guest)
June 24th, 2010 - 01:08 am


Very cool vid! Excitement! Super wide angle lens needed (in place of spherical world. ;)

Mike Daly
June 24th, 2010 - 12:02 am


Spherical world support is still fairly low of the priority list relative to other gameplay stuff that we are working on. Also, the project is in some flux right now so its fate is unknown. In other words, I still would love to try out the exaggerated proportions tiny planet thing but I don't know if we'll ever get there.

DrMuffin (as guest)
June 23rd, 2010 - 11:56 am


Hooray for multiplayer coop! I hadn't heard about these. Thanks for showing! ^^

Enne (as guest)
June 23rd, 2010 - 08:58 am


The Glide flight mechanics look really sweet. Are you still going to move towards the graphic style (in particular using an overly-small sphere to put features on rather than a plane) from your last post?