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    <channel>
        <title>DM: News</title>
        <description>Dueling Monkeys News</description>
        <link>http://www.duelingmonkeys.com/</link>
        <ttl>15</ttl>
        <pubDate>Thu, 20 Nov 2008 03:52:31 EST</pubDate>
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            <title>Connexus Complete! - Nov 1st 2008</title>
            <description><![CDATA[<p>Hi people. I know I'm one day late for my intended monthly milestone, but this 

delay was intentional and for a very good cause. </p>

<p>The big news in my life is that I've finally completed Connexus! This was the 

game project that I've been working on in my spare time over the past nine months. 

Today is the deadline for the <a href="http://www.igf.com/" target="new">11th 

Annual Independent Game Festival</a> contest entries and at 4:00 AM today, I 

submitted the final build of my game.</p>

<p>Considering the number and quality of the IGF entries, I will probably not be a 

finalist in any of the categories. However, I had a hell of a lot of fun making the 

game and I'm really proud of what I've come up with. I've got a huge pile of game 

ideas laying around, so I might just try it again next year.</p>

<p>Most of you have not seen or played the game. I haven't posted any screenshots 

since it was just a prototype either, so you might be wondering "What is this 

Connexus game?". Well, for that, Wayne helped me put together a handy webpage: <a 

href="http://connexus.duelingmonkeys.com/" target="new">Connexus</a>. Check it out 

for a brief game description and some screenshots. Just to make this post appear like it has more content, here's a screenshot of me beating the living crap out of my AI:</p>

<p style="text-align:center"><img 
src="http://classic.duelingmonkeys.com/filespace/willow/connexusshot.jpg"/></p>

<p>Now that that project is done, I have a couple of open questions to answer. What 

should I do with Connexus? Should I look for a publisher? Polish it up to make an 

Xbox 360 community game? Just release it on DM? Delete it from my HD? More 

importantly, what should I do with my free time now that I don't have to feel 

guilty about not working on Connexus? Should I start a new game? Continue to clean 

up and polish Connexus? Take a break for a while?</p>

<p>In any case, I don't think I'll have any problem with just slacking off until I 

see if anything comes out of the IGF.</p>

<p>I'm sure some other interesting things have happened in the past month, but I 

can't recall anything that's not Connexus related right now. Check back around 

Thanksgiving. Oh yeah, Wayne and I dressed as Mega Man and Proto Man for halloween, 

that was fun but also impractical and totally ghetto.</p>

<h3>Fun Facts</h3>
<ul>
<li>Prototype complete, began production on 3/9/08</li>
<li>Initial esimate: 202 hours of work</li>
<li>Actual work: 192 hours</li>
<li>Total timespan: 34 weeks</li>
<li>Work per week: about 6 hours</li>
<li>Weeks that I didn't make progress: 11</li>
<li>Vacation time taken to complete: 10 days</li>
</ul><br/> - Willow]]></description>
            <link>http://www.duelingmonkeys.com/news/archive/2008/11/01/276</link>
            <pubDate>Sat, 01 November 2008 18:31:49 EDT</pubDate>
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            <title>Demo, Lightning, and Music - Sep 30th 2008</title>
            <description><![CDATA[<p>I've been trying to stick to a once-a-month update schedule for this page in 

order to balance out long periods of silence and having enough interesting stuff to 

say. I kept slacking on September's update until today when I realized I had to get 

my stuff in order quick. Tragically, my computer restarted part of the way through 

typing out my update so in addition to me trying to impatiently reproduce it, I may 

miss the deadline.</p>

<h3>Demo</h3>

<p>So for those who have forgotten, I'm currently working on our company's main 

demo to be used at next year's Game Developer's Conference as well as the primary 

sample for how to use our new technology in the next major release of our product 

(<a href="http://www.emergent.net">Gamebryo</a>). I've had to work on a ton of 

stuff that I've never experienced before and it's been really challenging. There is 

also a lot of pressure to deliver and I'm building the thing on top of technology 

that has not been into production yet so it's unstable and very rough around the 

edges. To add more to the pressure, my efforts are supposed to be what guides this 

technology to completion, which is a scary thought.</p>

<p>On the other hand, I'm growing professionally and getting a lot of opportunity 

to do creative stuff. Additinally, things are finally starting to come together to 

a point where the stuff that the demo is doing now is really exciting.</p>

<p>The main reason this is on my mind is because I gave a presentation on it 

yesterday. I was up until 5:30 AM on sunday polishing things up so that the 

presentation could really make a big impact on people. Unfortunately, the 

presentation didn't go nearly as smoothly as I'd hoped; I ran into some bugs and 

there was a lot of dead time as presenters transitioned between computers. However, 

I think the content of the presentation was compelling enough that everyone still 

came away impressed. I still feel a little dissapointed because if it had been 

presented better, people should have been blown away. I'd love to show some 

screenshots of it, but sadly I can't because it uses intellectual property that 

doesn't belong to our company that we aren't released to share. Sorry.</p>

<h3>Lightning</h3>

<p>Although I'm still cranking away at Connexus at a snail's pace, I diverted a 

little of my spare time to play with textures and shaders to see if I could come up 

with an interesting lightning effect for use in the demo. Although I'm by no means 

done, what I've got so far is pretty cool looking. I made a quick animated gif of 

it to share:</p>

<p style="text-align:center"><img 

src="http://classic.duelingmonkeys.com/filespace/willow/chainlightning2.gif"/></p>

<p>Unfortunately, it doesn't really do the effect justice when you can see it in 

full color and detail animating at 60 frames per second. But whatever, that's the 

basic idea. This effect can be parameterized so that the speed, color, texture, and 

path of the lightning can easily be reconfigured once the main effect isI' 

implemented.</p>

<h3>Music</h3>

<p>I've been thinking about what I'm going to do about music for Connexus recently. 

I downloaded a program called <a 

href="http://www.cyd.liu.se/~tompe573/hp/project_musagi.html" 

target="new">Musagi</a> that makes it really easy to make cool NES-sounding music, 

which I've enjoyed playing around with. I'm not sure if any of the songs that I've 

made yet are really compatible with Connexus, but it's been fun anyway. I also have 

this unfortunate tendency to make the first half of a song then quit. So if you 

like music that sounds like it was made for a NES and don't mind abrupt endings, 

you can check out some of the stuff I've been working on:</p>

<p><a href="http://classic.duelingmonkeys.com/filespace/willow/Opus2.mp3" 
target="new">Opus 2</a><br/>
<a href="http://classic.duelingmonkeys.com/filespace/willow/Opus6.mp3" 
target="new">Opus 6</a><br/>
<a href="http://classic.duelingmonkeys.com/filespace/willow/Opus8.mp3" 
target="new">Opus 8</a><br/>
<a href="http://classic.duelingmonkeys.com/filespace/willow/Opus10.mp3" target="new">Opus 10</a></p>

<p>For any of you who are curious, the word "Opus" is just a generic word for a piece of music. Also, if it only seems to play the first few seconds of the song, that is probably because the quicktime browser plug-in bites and I hate it. You can hear the whole thing by right clicking the link and saving the target to your computer.</p>

<p>Well, that's it for me; See you next month.</p><br/> - Willow]]></description>
            <link>http://www.duelingmonkeys.com/news/archive/2008/09/30/275</link>
            <pubDate>Tue, 30 September 2008 23:43:56 EDT</pubDate>
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            <title>Siggraph and stuff - Aug 19th 2008</title>
            <description><![CDATA[<p>So the exciting thing that went on this month was that I attended Siggraph 2008 in Los Angeles. For those who do not know, Siggraph means Special Interest Group in Graphics (specifically computer graphics). Although there is an organization called Siggraph, the term is generally used to refer to an annual conference where tons of nerds get together and show off all their cool stuff. The conference has gotten pretty big and now covers a wide variety of topics beyond just computer graphics. You can see research presentations for new technology that you might see in cutting edge games and movie graphics five years from now.</p>
<p>Anyway, I won't actually dwell on Siggraph too much because I already wrote up a summary for work, and I don't feel like doing it again.</p>
<p>In a nutshell, I learned about some of the graphics techniques used in Halo 3, Crysis, Starcraft 2, learned about texture tiling and tile theory, learned about natural material simulation, and global illumination using photon mapping. I watched 8 hours of computer animated short films. I created some Dueling Monkeys stickers. I learned about creating materials, foliage, and volumetric effects for movies. I met some game industry people and talked about engines and stuff.</p>
<p>I also got to see the StarCraft 2 trailer in a movie theater with movie resolution and theater sound.</p>
<h3>In other news</h3>
<p>In order to keep things visually interesting, I collected some screenshots of stuff I've been doing at work recently.</p>

<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/zorsis.jpg"/></p>
<p style="text-align:center"><i>This is a screenshot of a demo I did a little work on for GDC 2008. I modeled, textured, and animated the power core structure in the center of the room.</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/blendshader.jpg"/></p>
<p style="text-align:center"><i>This is a shader that just takes two textures (in this case, sand and gravel) then blends them in an interesting way to get more natural transitions.</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/jack.jpg"/></p>
<p style="text-align:center"><i>A character and environment I created for the demo I'm currently working on. All this stuff is just proxy so it will get replaced in the end. he has a very humorous run animation.</i></p>

<p>There are a few more screenshots of the same stuff in the <a href="gallery/index.php">gallery</a>, but I accidently put them in the gaming set instead of art, and I can't find a way to correct it. Also, Flickr sucks and gives me the 'this photo currently unavailable' BS for everything I've added. Great.</p>

<p>Whatever, I'm done.</p><br/> - Willow]]></description>
            <link>http://www.duelingmonkeys.com/news/archive/2008/08/19/274</link>
            <pubDate>Tue, 19 August 2008 00:00:00 EDT</pubDate>
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            <title>Triangle Game Jam 2008 - Jul 13th 2008</title>
            <description><![CDATA[<p>There has been a bunch of interesting things happen over the past few months. I really wish I had posted about some of this stuff closer to when it happened so I could remember it better. Oh well, take what you can get.</p>
<h3>Triangle Game Jam 2008</h3>
<p>Definitely the most interesting thing that I've done recently is participating in the second <a href="http://www.trianglegamejam.com/index.php">Triangle Game Jam</a>. This time I did a lot more than just participate; I was actually the lead organizer of the event. Being the organizer was stressful and there was nothing fun about it, so that's not really exciting, but the event itself made it all worth it. I also updated the Jam's webpage to have pages for each of the games that were made.</p>
<p>Each of our Game Jam's has an agreed upon theme that all of the games adhere to. The theme for this year (which was actually my idea) was 'mad libs' - each person creates 3 lists of words containing 5 words each. One was a list of adjectives, one was a list of nouns, and one was a list of verbs. The morning of the event, we would have a program randomly generate potential game titles and we would pick out the ones that sounded the most interesting.</p>
<h3>Double Beer Blaster</h3>
<p>I proposed a game based off of the randomly generated title "Double Beer Blaster". The inspiration came to me because I had played Circle of Death (the drinking card game) recently, so I thought "why don't we make a drinking video game?" Drinking games make for an interesting game design premise because so many of the traditional game design rules don't apply and there are some additional restrictions incurred. In drinking games, there is no winning or loosing. You are driven by a single objective - to drink - and incurring a drink is a weird mix of both a penalty and a perk.</p>
<p>Actually, I'm getting off track here. If you want to read more about Double Beer Blaster, it has a short write up on <a href="http://www.trianglegamejam.com/games.php">the Games page</a> of the Triangle Game Jam webpage. The point is that it was really fun to work on and we made it in approximately one weekend.</p>
<h3>The IGDA meeting</h3>
<p>So the Game Jam went down in May. We made 4 awesome games. About a month later, the local chapter of the <a href="http://www.igda.org/nctriangle/">IGDA</a> held one of their bi-monthly meetings and the meeting was dedicated to presenting the results. It was really gratifying to get to show off all of our work, and to see people get excited about what we had done and the stuff we had created out of it.</p>
<h3>My job</h3>
<p>I've had a shift in my job responsibilities recently. Instead of working on tools (which is my traditional job responsibilities), I'm going to be working on next year's GDC demo. This means that I am actually going to be making a game at work now, which is both exciting and intimidating. Wish me luck with that; I'm sure I'll need it.</p>
<h3>Connexus update</h3>
<p>If anyone knows or cares, I'm still working on Connexus. Some very interesting things are happening. Specifically, a few friends and a few of the people in my office are pitching in to make AI players for the game. The thing that is cool about so many people making AI players is that we can make them battle each other. I'm actually going to try to set up a tournament in September with brackets and everything. At work we might even have a 'credibility points' betting pool. I still haven't updated the graphics, so there isn't much point in posting screenshots. If you want to know what it looks like, there are links in the post I made <a href="http://www.duelingmonkeys.com/news/archive/2007/10">last October</a>, which also conveniently discusses the results of the first Game Jam (and you can download the game I made - yay).</p>
<h3>Sprite art</h3>
<p>I have not had much time to do anything artistic recently. Most of my free time I'm ether working on Connexus, or not motivated enough to work on a project. I did get to do all the art for Double Beer Blaster, but in general I've been missing art.</p>


<p>While I was browsing the internet a while back, I came across <a href="http://gas13.ru/v3/tutorials/">this webpage</a> that has some tutorials on creating sprite art. I was honestly not very impressed with his example animated game sprites; I thought to myself, I bet I could do better than this. It looked like fun too. So in a fit of inspiration, I tried to make a short pixel art sprite animation.</p>
<p>I learned the hard way that this is not as easy as it looks. Even on a very small scale, each line ends up being a lot more pixels than you think it will, so you end up taking forever to fill in each frame. In short, I learned that making pixel art animations takes lots of time and can get pretty mind-numbing. I can't imagine having enough devotion to creating a full game's worth of animations.</p>
<p>That being said, I did follow through with the one animation I wanted to make. I kept track of some of the stuff I did along the way, so I'll present each of the steps I went through here.</p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/firepunch_rough.gif"/></p>
<p style="text-align:center"><i>I started with a quick prototype animation using stick man to get a good motion</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/firepunch_muscles.gif"/></p>
<p style="text-align:center"><i>Next, I previewed some body shapes and decided whether to make a male or female character</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/firepunch_outfit.gif"/></p>
<p style="text-align:center"><i>Next, get a sense of the outfit</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/firepunch_zoom.gif"/></p>
<p style="text-align:center"><i>Create the pixel art for the base pose to figure out colors. Zoomed in 2x. Finally: ...</i></p>
<p style="text-align:center"><img src="http://classic.duelingmonkeys.com/filespace/willow/firepunch_final.gif"/></p>
<p style="text-align:center"><i>The finished product</i></p>
<p>So that's all for now. Later.</p>
<br/> - Willow]]></description>
            <link>http://www.duelingmonkeys.com/news/archive/2008/07/13/273</link>
            <pubDate>Sun, 13 July 2008 00:00:00 EDT</pubDate>
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            <title>Whew, what a weekend - Jun 8th 2008</title>
            <description><![CDATA[<p>
Well friends, it has been a long time once again.  First off, Willow mentioned that there was no news archive anymore.  I hadn't even noticed.  I added a cheap news archive search, but only by date.  I would add search by title but it's rare that titles are relevant, and even more rare that anyone would use it.  The link to the news archive is on the right side of the front page before and after the latest news.  
</p>
<p>
In other news, not much exciting going on with me these days.  My sister was in town this weekend and we went to the Jimmy Buffett concert, which was a good time, but I overdid it a bit.  Not that it means much to those of you who are a few years older than me, but after that crazy party I can safely say, "I'm not as young as I used to be."  
</p>
<p>
In other news, I started another blog at <a href="http://www.jodymickey.com">jodymickey.com</a> geared strictly towards programming related posts.  I thought about just having a section on this site for it, but I figured it would be easier and better to separate the two, and I wanted to register my name for the domain name while it's still available.  That blog will probably have a boring level equal to this post, but feel free to follow along if you are that bored.
</p>
<p>
Alright folks, that's it for me.  Stay out of the heat.
</p>
<br/> - Wayne]]></description>
            <link>http://www.duelingmonkeys.com/news/archive/2008/06/08/272</link>
            <pubDate>Sun, 08 June 2008 23:42:08 EDT</pubDate>
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