E3 2010

by Mike Daly
Jun 22, 2010

Hey guys, there’s been some interesting stuff going on lately. I’ve been so busy I haven’t taken the time to make an update, but if I don’t do it now I’m going to start forgetting stuff, so here I go.

Last week I went to E3 for the first time. I only got half a day there, but I still got to see a lot of cool stuff. I’ll boil down my experience into a few conventient bullets:

  • Microsoft’s Kinect is a bad idea and would we totally pointless if it weren’t for the impressive Dance Central
  • I can find no reason whatsoever to get excited about Sony’s Move. It is a more expensive Wii that doesn’t have any games to back it up. The Wii has already demonstrated that motion control based experiences are shallow.
  • Nintendo’s 3DS seemed to steal the show in terms of interest. It looks like it has a ton of potential. Now if someone could only convince Nintendo to use modern graphics techniques they would have a real winner on their hands.
  • I’m not that interested in the big games that were shown, but I was most impressed by the graphics in Sega’s Vanquish.
  • All of the things that got me genuinely excited were downloadable (XBLA, PSN) games, as listed below.

There were a few games that I saw that I got really excited about. It is no coincidence that they are all smaller downloadable games that support multiplayer co-op. None of them seem to be getting a lot of press, so this may be news to you even if you were following E3. I got a little lazy and just decided to embed the trailers; take a look: (games are displayed in no particular order)

Castlevania: Harmony of Despair

Necromachina

Scott Pilgrim vs. The World

Glide

So Glide development is still coming along at work quite nicely, although only getting to work one day a week on it (and Friday at that) makes progress quite slow. Despite all of that, we took this video after about 6 days of effort was put in. I think we’ve come a really long way. This project is a team effort, but the stuff that I specifically contributed were flight mechanics, camera mechanics, landing coordination, and level design. Sadly, youtube took a big crap when I tried to upload it, so you’ll need to download the video and hope you have whatever obscure codec I used. Check it out:

Well, that’s about enough embedded videos for one month. Maybe next month I’ll go back to nice old fashioned static pictures. Later!