So in my last update I mentioned that one of the hobby projects I worked on was called Render Plan, and it was a program for testing out data-driven rendering pipeline. I got the urge to try out some new techniques (new to me, at least) so I dusted it off and put some new features in. More specifically, I added some more complicated particle simulation modules, implemented some new compositing full screen shaders, added time controle and the ability to open files, and combined all of those things to make a new effect.