The news of many moons

by Mike Daly
Oct 6, 2007

Since it has been so long since I’ve updated, I have a few categories of interest, so I’m going to split this post up into a few sections.

New House

I’ve been moved into my new house for a few months now and I never got around to posting proper pictures of it. It is kind of too late now considering that most of you have already been to my house and seen it in person. But some people I know live in China, so to give them an idea of where I live now, I’m posting some pictures of the new place anyway.

Shape Slasher

On other subjects, I make a video game a few months ago as part of the Triangle Game Jam. The Game Jam was basically where a few of the local professional game developers got together one weekend and basically tried to make as many games as we could from scratch. All of the game had to conform to the theme of ‘triangle’, however you wanted to interpret that. I worked together with Vincent Scheib to make a game called Shape Slasher.

It is a game where irregular polygons float across the screen, you draw a line segment with your mouse that will ‘slash’ the shapes – dividing them along the line. Basically the objective is to trip as many polygons as you can down to shapes that are as close to equilateral triangles as you can make them. The color of the shapes tells you how close you are to having a good triangle with red meaning you will get no points, and green meaning it is near perfect. Although it’s not a fantastic game, I’m still pretty proud of what we came up with given the subject and basically a weekend’s worth of work. I’ll admit that we did put a little polish on it with a few more days, but the overall time investment was still pretty small. We made the game using XNA and C#. Unfortunately, this means that if you want to try it out, you basically have to have a graphics card that supports shader model 2+ (radeon 9k+ or GeForce 5k+). Additionally, it is likely that there are some reditributables that you will need to download. If you are interested in trying it out, you can download it from this link. There is a readme file in the zip that contains instructions and links for all of the game’s dependencies. For those of you who do not have computers or interest in playing the game yourself, you can check out these screenshots and this gameplay video.
  • Image 1 – these shapes have been slashed.
  • Image 2 – Cutting out a nice triangle.
  • Image 3 – we included a few varieties of stages
  • Image 4 – such as challenge, which gives you a single shape that you must get as many triangles from in time.

Anyway, in case you are interested, you can down load it following this link: Shape Slasher.

Beautiful Pixels

I’ve started a new project in XNA. This time around it’s kind of a modular board game framework called ‘Beautiful Pixels’. With it, I’ve created a little multiplayer board game that is tentatively called Power Grid. I haven’t taken any screenshots yet and it’s not ready to be distributed, so you’ll just have to hold your breath if you want to see it. Either that, or next time you are at my place, you can ask me to do a demo. It’s a fairly exicting project, and I feel happy that the game seems to be pretty decent. Something people out there might actually be interested in playing.

Halo 3

Beautiful Pixels has recently taken kind of a back seat to Halo 3, which I’ve been enjoying. I really like the fact that you can take screenshots and upload them to the internet. Here is an image of me playing four player co-op. I had to cancel the first Halo 3 party because of a death in the family, but I’ll try it again sometime real soon. A few months ago I did some testing at work and I decided to make a crude Halo inspired test case that ended up being kind of cute. I was just supposed to be testing our Game tools ability to export an animated character.

Catch you later.